![]() However, there were competitors such as OpenGL, which earned a good reputation. Although it got off to a slow start, the popularity of downloading DirectX began increasing. ![]() Thus, in June 1996 the first version of DirectX was born, available for Windows 95 and NT 4.0. Why does this happen? And specifically what do all these things mean because I am a bit confused.But always quick to detect the needs of the user, Microsoft found a way to offer game developers a tool for direct access to hardware resources in Windows. (There was also a Software option but then I changed it to software and it wouldn't load up the game because of a C++ error I dont know)Īnyway on DirectX that game became much more playable after that. I bought Half Life over the weekend and was fiddling with some settings because my computer sucks so bad I wasn't getting the frames I wanted (Don't freak out I was getting like 30 my computer is still the shittiest piece of shit ever, but it works a little bit I guess)Īnyway I went into the settings and changed the renderer thing to Software instead of OpenGL and it worked like a charm? Then I went and played Killing Floor (A game I struggle to run on low res lowest settings)Īnd then I switched the renderer thing in Killing Floor to DirectX instead of DirectX 9. Whats the difference between software and OpenGL and DirectX and DirectX 9? 10? 11? (Some of this may not relate hear me out) I know this sounds like the most basic of pc questions and I seem like a complete nooby but I am a little confused about when a game asks what you want it to use when rendering?
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